December Releases available for Pre-Order from Spartan Games

The latest Newsletter from Spartan Games has hit my Inbox. There are releases for almost everyone – Planetfall, Dystopian Wars, Dystopian Legions and Firestorm Armada. So I guess if your an Uncharted Seas player – then your out of luck.

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To start with we have Firestorm Planetfall – Core Helix releases for the Dindrenzi, Sorylians, Relthoza and my personal favourites TERRANS! There is also two new Allied Helixes – the Ba’Kash and Hawker Industries.  Finally there is a Commanders Pack – allowing you to get the Rulebook and other goodies.

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Firestorm Armada also gets new Battlestations for each of the core factions.

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On the back of the Dystopian Legions V2 release comes the Infantry sections to bulk out the models from Iron Scorpion.  The Covenant get their Commandos and Automata while France has their Legionaries and Armoured Marines.

An Officer Pack is also available with the Core Rulebook, templates and counters.

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Last but not least the Polish-Lithuanian Commonwealth now get a Naval force (skimming one anyway) and an Armoured Force.

DWAL28HIDDEN-2 DWAL29HIDDEN-2What a massive month December is going to be!  Hopefully you’ve all been good and Santa will drop some of these under the tree.

Of course if you haven’t been good you can always Pre-Order them (https://shop.spartangames.co.uk/SearchResults.asp?Cat=2009) now for 10th of December shipping.  Now where did I put that spare Kidney I was keeping for old age??????

 

 

Sneaky Preview from Spartan Games for Dystopian Legions

 

 

 

 

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Look what Spartan Games has just dropped into our laps via Facebook.

Painted preview models for Dystopian Legions.  These models look amazing.

Hopefully they will be in our hands ASAP; until then lets just sit and drool.

 

Turning it Around – From Loss to Win in 2014 – Part 2

Hi Dystopian Fans,

Welcome to part 2 of my blog where I layout my attempts to go from loss to win in 2014.  Before I start I’d like to say thank you to all those who provided comments and suggestions on my last post – your ideas have been very much appreciated. So without further ado lets dive into part 2 of my journey.

Armed with a new Russian Coalition list I headed to my FLGS.  This list was not such a big change from the last list – here it is for reference.

1000 points – Borodino Battleship + 2x Escorts (230), 8x Novgorod Frigates (200), 2x Pesets Submarines (160), 3x Rostov Destroyers (120), 3x Suvorov Cruisers (195) and a Landing Field (95).

As you can see, the Myshkin are gone (and good riddance as well) the Novgorod’s are back to 2 full sized squadrons and I added a Landing Field.  The Landing Field might seem like a strange inclusion but I have learned the value of Russian Tiny Flyers, especially Fighters.  With their ability to ignore Abort results and then “dive-bomb” into a target with Hard Shell(2) on each token I really wanted to get as many tokens onto the board as possible.

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Game number 1 for the day was against Micky and his Republique of France aerial force.  Micky’s victory condition was to destroy 50% of my core fleet points plus all Medium models – meaning my Pesets and Suvorov’s were his primary targets.  Mine was to destroy all Large and Massive models – his fleet carrier and large flyer.  I felt confident that I could achieve this within the game’s turn limit.

I now realise that focusing on your opponent’s objectives is just as important as yours – for some stupid reason, and I still don’t know why, I moved my medium models FORWARD!  Besides from this gaff the battle was tough but I did manage to bring down his large flyer.  His battle carrier, which I dropped in AP, moved forward to use its heat lance.  I saw an opportunity to push forward with my battleship and board it (I was confident of boarding with my 12AP vs 5AP plus I had the STAR card in my hand dropping my boarding rolls from 5 to 4).

Unfortunately it was not to be – a mix up of my activations allowed his fleet carrier to fire first.  The Borodino, which had already lost its ablative armour, suffered a Magazine Explosion!  Goodbye battleship, 2 escorts, 1 frigate and my last Medium sized ship.  With only a squadron of Novgorod’s left it was congratulations Micky on achieving his victory condition.

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Game number 2 and I was up against my old sparring partner – Luke and his Ottomans.  Luke’s list was an Ottoman static list which included a Hussar and a Dreadnought.  My victory condition was to destroy all Medium models and 50% of his fleet points; Luke’s was 70% of my fleet – all within 4 turns + variable turn limit.

Taking Luke’s earlier advice I set up a refused flank on the left hand side of the table.  The game went well for me as at turn 3 I had managed to destroy his only two medium models on the board.  However destroying the dreadnought or Hussar proved more difficult. In the end Luke managed to achieve his victory condition before mine.

While both games were a loss I did feel that I was making progress and I was more confident with the fleet.  I don’t feel that the current fleet needs anymore changes;  I just need to better organise my deployment and REMEMBER all victory conditions.

In a fortnight I’ll have this fleet back on the table and ready for another go at victory.  Then I’m taking a break for a month while I attend a Dreadball tournament – after that I’ll be back with my first go, in over a year, with my Prussians.

Till next blog – watch out for those exploding 6’s.  I know I will be.

An Island in the Mist, Scenario 1

An old relay tower, crumbling on the shores in the middle of nowhere: once the base of operations for a small exploratory team, now just falling apart.  A sturginium storm off the coast two weeks ago reactivated the communications relays, and ever since, the station has been transmitting the final message sent from the exploratory team before they disappeared.

It concerns a dangerous area of the oceans, a permanent roiling fog, and within the fog a mysterious island…

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This scenario was designed to be played with two sides and three players.  The objective, a tower, would reward the player who held it while they held it.  The point of the tower was to create a focal point for the conflict.  The game was to be a mixed theatres game, with a naval core.  Some armoured forces would also be handy…

The two armies fighting this scenario were the French and the Covenant of Antarctica.

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An Island in the Mist... Scenario 1 **********

The Covenant of Antarctica reach within striking distance of the radio tower at the same time as the French...

The Covenant of Antarctica reach within striking distance of the communnications relay at the same time as the French…

Fearing that the intercepted message may have been picked up by more than one set of ears, the Covenant send a full battle group to recover what information they can…  Their fears were justified, as a combined land and naval fleet from the Republique of France are also attempting the same…

Wanting to secure the tower as quickly as possible, the land forces deploy and move into position.  A first foray from a squad of Atticus walkers comes under fire from the French... the first casualties are lost...

Wanting to secure the relay as quickly as possible, the land forces deploy and move into position. A first foray from a squad of Atticus walkers comes under fire from the French… the first casualties are lost…

The Bombards, with support from a squadron of recon planes, manages to lay some heavy fire down on the French carrier ship off the coast.  Serious damage is inflicted and billowing fires can be seen, even from this distance...

The Bombards, with support from a squadron of recon planes, manages to lay some heavy fire down on the French carrier ship off the coast. Serious damage is inflicted and billowing fires can be seen, even from this distance…

With the land units coming under sustained fire, the Covenant rush their big ships into the fray.  With enough concentrated fire power French support for their land forces could be nullified.  If the Covenant can claim enough water to control the coast, their land forces should be able to complete their mission and get what they need from the radio tower.

With the land units coming under sustained fire, the Covenant rush their big ships into the fray. With enough concentrated fire power French support for their land forces could be nullified. If the Covenant can claim enough water to control the coast, their land forces should be able to complete their mission and get what they need from the communications relay.

A squadron of dive bombers strike the French carrier causing massive damage.  The crippled French flag-ship is sunk off the coast!

A squadron of dive bombers strike the French carrier causing massive damage. The crippled French flag-ship is sunk off the coast!

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Moving to allow its particle accelerator the range to tear through the French frigates, the Covenant Aristotle class battleship is also positioned to support the armoured forces with it’s big guns and broadsides…

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Meanwhile, on the land, the Covenant are coming under heavy and damaging fire as the French roll forward.

Having sustained significant losses, the French decide that caution is the better part of valour, and retreat.  This communications relay is but one of a chain, the exploratory team that was rumoured to have the co-ordinates for the island in the mist didn’t die here. More information may be found at the next tower in the chain, perhaps even a longitude and latitude…

This is but the first, there will be another day.

Cheers,

Giles.

(You can also find a .png of the scenario in the downloads section if you are interested)