An old relay tower, crumbling on the shores in the middle of nowhere: once the base of operations for a small exploratory team, now just falling apart. A sturginium storm off the coast two weeks ago reactivated the communications relays, and ever since, the station has been transmitting the final message sent from the exploratory team before they disappeared.
It concerns a dangerous area of the oceans, a permanent roiling fog, and within the fog a mysterious island…
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This scenario was designed to be played with two sides and three players. The objective, a tower, would reward the player who held it while they held it. The point of the tower was to create a focal point for the conflict. The game was to be a mixed theatres game, with a naval core. Some armoured forces would also be handy…
The two armies fighting this scenario were the French and the Covenant of Antarctica.
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Fearing that the intercepted message may have been picked up by more than one set of ears, the Covenant send a full battle group to recover what information they can… Their fears were justified, as a combined land and naval fleet from the Republique of France are also attempting the same…
Having sustained significant losses, the French decide that caution is the better part of valour, and retreat. This communications relay is but one of a chain, the exploratory team that was rumoured to have the co-ordinates for the island in the mist didn’t die here. More information may be found at the next tower in the chain, perhaps even a longitude and latitude…
This is but the first, there will be another day.
Cheers,
Giles.
(You can also find a .png of the scenario in the downloads section if you are interested)
Cool! That’s a very interessting scenario! I think I will try this out in some time! Thanks for sharing!