This post continues my write up of how my Russian/Polish forces fared at the BADGA Con Dystopian Wars Tournament
Round 2 RC/PLC vs COA
I entered the next round hoping to recover from a fairly poor showing against the Prussians (see part 1). My next match was against the Covenant of Antarctica. I got a bit slack with photos as the game progressed but here it is anyway.
Again the RC/PLC deployed tightly to one side.The COA were more spread out. They were using a lot of escorts and running drones as CAP, an unusual choice, which benefited me a bit, not having to face wave after wave of drone.
The Azov moved forward taking down some smalls
The Triglav damages the Hippasus, good to see it doing some damage rather than just taking it this time.
Here is where the photos end, but to run through what happened thereafter:
- The PLC smalls are taken out.
- The Hippasus goes down under constant fire from the RC forces rounding the island.
- The Aristotle’s particle accelerator short pings off the end of the Azov, killing one of its own escorts in the process.
The game had run right through lunch at this point and was eventually called on account of time. This one moved a bit slower than most matches. I think given more time the Russians would have steamrolled from that flank and won the game. While the smalls were gone the other ships hadn’t taken much damage. Although the Diophantus hadn’t seen much action and would have been very tough to take down.
Round 3 RC/PLC vs Australia
The final match of the day, possibly a chance o grab some points and make a leap to the middle of the pack? One can dream…
Deploying slightly differently this time I split my forces across the sides of the board with the weight to the right flank. I was hoping the Azov to hold that section virtually on its own.
On the second or 3rd activation of the game the Victorias take a pot shot at the Myshkin bombers from across the board and, you guessed it. Critical hit – Magazine explosion. My opponent then rolled a 6 meaning it dealt: 3 HP +1 equaling a dead bomber and yes this caused a crit on the neighboring bomber (can’t remember what this was though). Yikes. Things weren’t looking great but this sort of action is why we love the game.
The PLC frigates and the Azov are no match for the Cerberus and Protectors coming there way. The Azov takes some heavy damage and the frigates are no more.
Across the board the Russians push up exchanging light fire with the Aussies.
- The Aussie mini subs spring their trap rush forward and board the Triglav. Unfortunately for them they encounter some hardy drunken Polish marines who repel them with virtually no losses. All the Aussies are wiped out in the attempt
- The Victorias follow this up with their own attempt similarly annihilating themselves against the Polish defenders.
- The Dazbog moves up and prizes one, the Kostroma prizing the other.
- The Tasmanias move forward, but one is destroyed in the process and the other is boarded and prized. Luck has definitely moved to favour the Russians.
- Despite this huge points swing to the RC they are unable to fulfill their victory condition of all smalls +50%.
After sinking the Azov the Australians round the island and take aim.
They score a crit – sturginium flare. Teleporting the the Dazbog before its demise. Australia fulfills their victory condition: all mediums +50%.
It was an awesome match and easily the best of the day for me both performance and enjoyability wise. The swings in fortune and cinematic events the magazine explosion, the boarding madness etc really is why we all play this game I think. Its just good fun!
Thoughts on the day and my force
The day itself was run well, especially considering the guy who was running the event got sick and another guy had to fill in. Nice work!
The day was won by a guy fielding the Indian Raj whose bombards wreaked havoc. Best painted fleet went to another player feilding Indian Raj looking very ‘Red Fort’.
I probably should have taken a more traditional Russian force with a Khatanga at least, as well as some Tiksis. But instead I decided to try something a bit different going with the PLC combination. While this allowed me to max out the 60% large/massive component it didn’t have the firepower or staying power other force combos may have had.
The Triglav is ok but I don’t understand why it doesn’t have a shield generator. All the other medium & large PLC units have one, it should too it needs one badly! It is too fragile otherwise.