Not sure if your like me but it seems like every single game of Dystopian Wars I play I just never seem to win. Pretty sure that in 2013 I was 0 wins and only a few draws. Now don’t get me wrong; I love the game and no amount of losses will deter me from getting a new fleet or putting them on the tabletop. For me the fun is playing – winning is just icing on the cake.
At the start of this year I decided that I wanted some of that icing and so I made a decision; a resolution for 2014. For the first six months of the year I would dedicate my DW games to only 2 fleets. You see, I have many fleets as I am a hobby magpie – if its shiny them I have to have it. I started to think that playing a different fleet each game could be part of the problem – trying to be a “jack of all trades and a master of none”.
So until the end of June 2014 I am only using my Russian Coalition and Prussian Empire with a little side trip when my Mercenaries arrive. I thought I would do this blog so you could follow my quest for some sweet cake icing.
January 11th; my first game for the year and my Russians were ready to go. This was the 1,000 point fleet I used.
Borodino Class Battleship (180 points) with 3 Veliky Escorts (75 points) : 2 squads of 3 Novgorod Class Frigates (150 points) : 1 squad of 2 Pesets Submarines (160 points) : 1 squad of 3 Rostov Class Destroyers (120 points) : 1 squadron of 3 Suvorov Class Cruisers with Rocket Jammers (210 points) : 1 Squadron of 2 Myshkin II bombers (100 points)
My opponent, Luke, set up with his fantastic Ottoman fleet. I deployed in a central area, keeping my forces together with my battleship on the right hand side and my cruisers in the centre. Well the first turn was horrible – Luke’s force blasted both my Myshkin’s out of the sky before they could even activate. His Fitina generators placed storms that disrupted my Tiny Flyers and slowed my already turtle like battleship. Then came the mine layers and his mine control generators. I felt I had spent my points wisely with the Rocket Jammer Generators on my cruisers until I discovered the Ottoman’s don’t have rockets. Suffice to say – Luke achieved his victory condition within four turns (70% of my fleet in points).
So what did I learn from this game? First get rid of the Myshkin’s – my Russians are a naval force and that 100 points could be spent elsewhere. The Pesets, on the other hand, are fantastic. With a 270 degree torpedo turret I didn’t have to worry about those difficult fixed channels and being submerged they don’t set off mines – combine this with the Echo Generator and it kept Luke guessing during the game where my real subs were. Also my Rostov’s with their Hard Impact and Pack Hunter MARs were a unit to be worried about – its a shame they didn’t get a chance to be as effective as they should be. A larger unit of these will be coming soon.
Strangely the Novgorod’s were a wet blanket in the game. I have them seen them previously perform brilliantly but dropping them from a squadron of 4 to 3 seemed to make they less effective. I think some of the 100 points from the Myshkin’s will be used to bring these guys back up to 2 full squadrons.
My next game will be on the 25th of January and I’ll post my list and my afterthoughts shortly after that.
If anyone has any suggestions or comments please feel free to drop them below or email me at firstname.lastname@example.org
Till next time – what out for those exploding 6’s!